Mitch McClellan
Technical Artist
United States
mitchelljmcclellan@gmail.com
Projects
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2D Toon Shading for VFX Flipbooks
Tutorial of a workflow for 2D toon shaded sprites by generating a normal map in Substance Designer and rendering the animated sprite with a custom HLSL shader in Unity
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Stylized Forest Environment
Showcase of a forest scene with custom stylized foliage shaders and custom spline based path tool.
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Real-time Simulation of Skinned Mesh Cloth
Breakdown of using a low poly copy of a scarf mesh to transfer cloth simulations to a higher poly, rigged mesh using a C#
HypGames Shader Demo Reel
Productions
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GameUltimate Hunting Hunter Game
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Year2024
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RoleTechnical Artist II
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CompanyHypGames
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GameUltimate Fishing! Fish Game
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Year2023
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RoleTechnical Artist II
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CompanyHypGames
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GameNBA All-World
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Year2022
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RoleTechnical Artist
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CompanyHypGames
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Game8 Ball Smash Real 3D Pool
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Year2021
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RoleTechnical Artist
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CompanyHypGames
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GameUltimate Golf!
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Year2020
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RoleTechnical Artist
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CompanyHypGames
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