2D Toon Shading for VFX Flipbooks
Tutorial of a workflow for 2D toon shaded sprites by generating a normal map in Substance Designer and rendering the animated sprite with a custom HLSL shader i...
Read MoreTutorial of a workflow for 2D toon shaded sprites by generating a normal map in Substance Designer and rendering the animated sprite with a custom HLSL shader i...
Read MoreBreakdown for Harry Alisavakis's Tech Art Challenge Dunes Theme.
Showcase of a forest scene with custom stylized foliage shaders and custom spline based path tool.
Breakdown for an entry for a Tech Art Challenge.
Small guide to setting up a post processing effect to use a depth texture in HDRP.
Breakdown of using a low poly copy of a scarf mesh to transfer cloth simulations to a higher poly, rigged mesh using a C#
Highlights of VFX made for a Global Game Jam 2020 game.